Registeration
 
1. Payment & Form 1: Complete the registration form (or Form number 1) [click] and attach proof of payment.
  Disclaimer: Once the registration fee has been paid, the organizer reserves the right to withhold refunds in all cases.
 
2. Project Creation: Create a Scratch project based on the topic assigned to the participant's grade level:
 2.1 Grade 1-3 : Topic Digital Friendliness
2.2 Grade 4-6 : Topic Digital Responsibility
 
3. Generate Project Link: Click the 'Share' button on the Scratch project to create a Project link for submission. (Instructions can be found under Video Submission
 
4. Submission Video: Record a video explaining the project to the selection committee based on these guidelines:
4.1 Video length must be no more than 3 minutes.
4.2 Introduce yourself (full name and nickname).
4.3 Explain the project concept, its benefits, and the problem it solves.
4.4 Explain the target audience for the project.
4.5 Briefly demonstrate how to use the project.
4.6 Only Upload the video to YouTube.
 
5. Submit Form 2: Input the YouTube link of the video and the Scratch Project Link into the submission form (Form number 2) [click]
   Note: Submitting participants must ensure that all links are set to public access. If the committee cannot view the video or access the project, the submission will be disqualified. 
Deadline: You may submit this form, your project, and your video from today until January 16, 2026 , at 11:59 PM (GMT+7).
 
6. Wait for Results: Once the finalists are announced, you can prepare for the final round examination.
 
Judging Criteria
1. Project Type
   No restrictions on project type: Submissions can be a Game, Animation, Learning Media, Application, or any other creation.
 
2. Development
2.1 Completeness: The project must be complete, have a proper start/end, and contain no program errors during usage.
2.2 Algorithm: Must use appropriate algorithms, be well-organized, and eliminate any unnecessary or unused code from the program.
2.3 Original Work: The project must be newly developed and has never been submitted to any other competition or contest before.
 
3. Usability & Impact
3.1 User-Friendly: The project must be user-friendly (easy and convenient to use).
 3.2 Creativity Must demonstrate creativity, originality, and interest.
 3.3 Practical Benefit: Must be practical and beneficial to users by promoting technological safety awareness, teaching news discernment, and ensuring correct technology usage for future development.